| Call of Duty: World at War Map Pack 2 Review |
|
|
|
| Written by Kevin Kaminsky | |
| Wednesday, 17 June 2009 | |
|
Nothing improves re-playability like a new map pack. Yet does
Treyarch’s latest addition to Call of Duty World at War stand up next
to the previous map pack? Adding three new multiple maps and a new
addition to the Nazi Zombie, can this new map pack help players
continue to love the game or will it just become a forgettable add-on?
Banzai
Set deep in a Japanese jungle you just fight cross a bridge which sits just outside of a water fall. With just interesting transitions between open areas, great sniper cover and a well designed cave, Banzai fell like a remake of Call of Duty 4’s map, Creek. However with enough cover and mid-range fighting the map lends itself perfectly to all of the games multiplayer modes. You’ll never feel constricted in Banzai which is more than what I can say for other maps in this map pack.
Sub Pens
This map is centered on a submarine base that looks like its seen better days. Filled with a massive amount of debris Sub Pens is like no other map in Call of Duty: World at War. It does however feel more like a map found in Killzone 2. This extremely claustrophobic map will leave you more confused and or frustrated than fulfilled. While playing this map online I heard more complaints about bad spawn points and cramped spaces then enjoyable playing. While this may be true I think that after some time this map will become more about fast paced action then strategic battle plans. It would just be nice if it fit into the current map set of World at War, instead Sup Pens is just an orphaned map with an identity issue.
Corrosion
The only description needed for Corrosion is that it’s another train yard. Much like the original train yard map, Corrosion give you the opportunity to run around and over train cars yet unlike the first train yard this map is a little more confined. The map has a few well place areas to hide and somewhat snipe from but the brunt of the fight is done in small rooms with wiggle room. Now as I said before the map is pretty similar to the first train map as far as a concept but the visually Corrosion has a yellow look to it so there is no need to be concerned that you’ll think you’re in another map. I don’t know what gives the map this yellow tinge but it almost looks like the train cars are hauling mustard or sulfur? Either way Corrosion is great for small groups, plus in longer fights there are some nice standoff positions.
Shi No Numa
What would a World at War Map Pack be without a new Nazi Zombie map? This mode is quickly becoming the most important mode in World at War. In fact I’m just waiting to see a standalone edition of Nazi Zombie and one of the biggest reasons is Shi No Numa. This insanely enjoyable map is perfect set in a jungle swamp with Imperial Soldiers attacking you as you’re trapped in a murderous funhouse. This map is filled with extremely enjoyable traps and machines with one purpose, killing zombies. With four separate roads to choose from Shi No Numa is the complex Nazi Zombie map to date. It’s nearly perfect and the whole time playing this map you’ll just be begging for more. As I said before, Nazi Zombie needs a standalone game. While this new map pack is filled with interesting style of playing a first person shooter, I’m not sure that it’s as enjoyable as the previous map pack. The three multiplayer maps feel a little too small for my liking and I just think at some points the close quarters fighting is more a pain then a pleasure. On the other hand this is all meaningless after you play the new Nazi Zombie map. Clearly you can see that all of the work done on this new addition to Nazi Zombie makes up for any problems with the maps and make the map pack well worth the money. I only hope that Treyarch continues with this great new game mode. This new map pack gets a 9 out of 10.
|
| < Prev | Next > |
|---|


















