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The Punisher: No Mercy Review |
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Written by Kevin Kaminsky
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Thursday, 16 July 2009 |
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There's been a recent rash of well made comic video games. Now Zen Studios is
taking a stab at bringing The Punisher to the PlayStation 3. Powered by the
Unreal 3 Engine and price to download at $9.99 is this new First Person Shooter
styled romp worth the time and money, and does it continue to give comic book
fans something to cheer about?
Before I go any further I think it needs to be known that I'm not a fan of The
Punisher. I don't dislike the character or comic, but I don't read it or follow
the character. I like the first movie about The Punisher but I didn’t see the
recent series of films. However I don’t see this becoming a problem with
reviewing The Punisher: No Mercy, but I did want it to be made clear
beforehand.
The story mode in No Mercy is much generalized and is only focused on giving
the game some validity in The Punisher's universe. The story mode doesn't build
on or explain on any of the characters and at no point did I have interest in
what was transpiring on the screen. You can take this however you want, but
this game doesn't really need a story. Its main purpose is to be a mindless
first person shooter with some slightly known characters.
The gameplay is styled after some old school FPSs with hints of new game
mechanics. The game is set up in as mini-tournament, with you facing off against
an opponent or team vs team situation. The weapons are chosen before
the game starts but they can be swapped out
during the game after you're fragged. Weapons are upgradable but this occurs on the fly while you're
killing enemies unlike other games where you build on your character. Once you die your weapons reset and you start back at the
ground floor.
On paper this is a good idea but in the
game it causes a quick advantage for good players. However, If you get a good run
going you'll never find this upgrade system to be a problem. You'll just run around like nothing is wrong
but there are other problems with the weapons aside from the upgrade system. By
the time most players jump on the Multiplayer mode they have completed the
short Story mode. The reward for doing this is a rocket launcher. This makes
the rocket launcher your biggest adversary when starting the game. Luckily it
doesn't do much splash damage but it is a nuisance. On the other hand the games
hand gun seemed to be the most powerful weapon in the game. So if you're
reading this looking for tips here's one; use the hand gun. It's accurate and
quick, plus I think it reloads faster than the others. It's too bad that the
games other weapons aren't as strong. The rest of the game is very lean and for
its price you wouldn’t expect much more. The graphics are good and gameplay
needs little work. However, the biggest drawback is that it doesn’t do anything
better than any other first person shooter. If you’re an FPS fan you have a
boat load of games that are on par or better than No Mercy. If you’re not an
FPS fan than maybe you should pick this game up.
I started off this review by mentioning the price. I normally try not to
mention such things but this game's low price tag needs to be noted. While this
game has a thin story mode and weapon inconsistencies, it's still a FPS running
on the Unreal 3 Engine for $9.99. You don't see a game of this visual quality
for that kind of price. Also, even with the game's problems it's still a fun
game to play and perfect for beginners. So even with some strange weapon
issues, The Punisher: No Mercy gets 7 out of 10.
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