| Dark Horizon Review |
| Written by Kevin Kaminsky | |
| Tuesday, 30 September 2008 | |
One of the hardest things to find in gaming, is a good space flight
simulator. Every now and again a game will fly its way under the radar
only to slip into our memories. Now the Swedish video game developer
Paradox is jumping into the fight with their new space flight sim Dark
Horizon. A new game that reaches out to hit a few every sci-fi
cliches without going over board. Yet even with a few bumps along the way, Dark
Horizons is a flight sim that might surprise those looking for a game
that can fill a flight sim void.
When I am playing a space sim, it takes me more then a few minutes to
know if I like it or not. I can't just go in, zip around and give an
honest opinion. I have to play it for a while before I know what I'm
doing or if I even like what I'm doing. This was definitely the case
with Dark Horizon. I had a rough time in the starting moments but I
stuck to the game and after learning how to play the game I really had
a great time. The overall dialogue of the story was a little over
written and over acted. The story is filled with too much proprietary
terminology to follow and it really seems like the story picks up from
a starting point that's too deep for a new player. So I didn't pay much
mind to the story, I just waited for the objectives. This was a good
decision for me since the game is pretty engaging, even if the story
wasn't.
It's not hard to put this game down. It doesn't
have flashy gimmicks or ties to a movie or comic book franchise like
most space sims but what it lacks in flash it makes up for in good game
play. Dark Horizon might not change the space sim genre but it doesn't
do anything too bad to hurt it ether. This is simply a well playing
fight sim but it could use some new location and better sound. This is
why Dark Horizon receives a 7 out of 10. |